Digital Learning and Technology

Preparing Children of the Future through Interactive Learning

We take our repsonsbility to prepare the children of the future seriously and we work hard to get a balance between screen time and face to face, interactive, active and engaging learning.  Our youngest children are introduced to technlogy and learn to use devices to record their feelings, draw and to take part in a range of cross curricular activities. As the chidlren get older, they learn coding and robotics, which are an essential skills for pupils to learn.

  • Coding is the language of computers, and it allows us to create and control technology.
  • Robotics is the application of coding to the real world, and it allows us to build and program machines to perform tasks.

Coding and Robotics Education

We teach pupils Python in our computing lessons, starting from a young age.

Python is a popular programming language that is easy to learn and use. It is also used in a wide variety of applications, from web development to game development to machine learning.

In our lessons, we use a variety of coding and robotics platforms, including Lego Spike and Tello Drones.

  • Lego Spike is a programmable robotics kit that allows pupils to build and program their own robots.
  • Tello Drones are small drones that can be programmed to perform tricks and stunts.

Coding and Robotics Education

We teach pupils Python in our computing lessons, starting from a young age.

Python is a popular programming language that is easy to learn and use. It is also used in a wide variety of applications, from web development to game development to machine learning.

In our lessons, we use a variety of coding and robotics platforms, including Lego Spike and Tello Drones.

  • Lego Spike is a programmable robotics kit that allows pupils to build and program their own robots.
  • Tello Drones are small drones that can be programmed to perform tricks and stunts.

Computing Education
from Primary to Year 9

We then offer International GCSE Computer Science and BTEC Level 2 and 3 IT qualifications, as well as IBDP certificates in Computer Science and Digital Societies. These qualifications provide pupils with a deeper understanding of computer science, programming and IT. They also prepare pupils for careers in the tech industry.

Participating in the First Lego League Competition

Our pupils also have the opportunity to participate in the First Lego League competition which challenges pupils to design, build, and program robots to solve real-world problems. It is a great way for pupils to learn about coding, robotics, and engineering in a fun and competitive environment.

The Importance of Online Safety

From our E-Safety curriculum to the safeguarding systems deployed to individual pupil's laptops in secondary - safety comes first. 

We believe that coding and robotics are essential skills for pupils to learn in order to succeed in the 21st century, but we underpin all of this with the importance of helping children to understand how to keep safe online.

 

Pupils in EYFS and Primary do not bring devices to school. Pupils in secondary require a laptop that operates Microsoft Windows 10 or 11 Professional. This device is enrolled in our school management system and secured by our IT Team. We do not allow mobile phones to be used in school by any pupils.

Key Stage 4
(Year 10 and 11)

International GCSEs and professional vocational qualifications at Level 2

At The Aquila School, we nurture our pupils from the onset to ensure they love coming to school. We understand that between the ages of 14 and 16 educational effort has a large impact on preparing pupils for later life and work. Therefore, we offer our pupils an all-round supportive environment to allow each and every one of our pupils to shine and amaze themselves in everything they do.